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revised: 11/27/98, 2/14/99, 01/24/00, 07/27/02, 06/04/03, 03/04/06, 07/19/10, 07/22/14

CHAPTER 50 — Inheritance

Object oriented languages have a feature called inheritance. Inheritance enables you to define new classes based upon an existing class. The new classes are similar to the existing class, but have additional member variables and methods. This makes programming easier because you can build upon an existing class instead of starting out from scratch.

Inheritance (and other features of object oriented languages) is responsible for the enormous success of modern software. Programmers are able to build upon previous work and to continuously improve and upgrade existing software.

For example, graphical user interface programming is done by using inheritance with the basic graphical classes contained in a standard library. You select the basic classes you need for a particular application. Inheritance automatically gives you most of what you need. All you need to do is add the details for your application.

This chapter discusses the syntax and semantics of inheritance using some simple examples. The next chapter continues the discussion using some larger examples.

Chapter Topics:


Instead of creating new classes from old classes by inheritance, couldn't you just copy the source code for the old class and modify it so that it does exactly what you want?